Summary
Audience members pose real or invented advice questions. A panel of three or more players each respond in character — as a specific type of advisor, persona, or archetype assigned before the game (or developed on the fly). The panel should have varied, contrasting perspectives: the optimist, the cynic, the overly literal, the suspiciously enthusiastic. After each piece of advice, the audience member (or facilitator) can ask follow-up questions. The game is both a character exercise and an audience connection game.
Example
Question: “My roommate keeps rearranging my spice rack alphabetically. How do I stop this?” Optimist panelist: “Have you considered letting them? Maybe this is their love language.” Cynic: “You can’t stop them. This is who they are now. Move.” Literal panelist: “Is the spice rack yours, legally? Do you have receipts?”