Summary
A two-person scene where every line of dialogue must begin with the next letter of the alphabet, starting at A and working through to Z. The scene itself should be grounded and real — the alphabet constraint is invisible to the “characters.” Players often get tripped up around Q, X, and Z, which is part of the fun. Facilitate by having the group track letters out loud at first until players build the skill. Works well as a scene game because the constraint forces players to listen extremely carefully and think ahead, which paradoxically makes scenes feel more present and alive.
Example
A starts with “Are you sure you locked the door?” B replies “Better check again.” C: “Can’t believe you’re still paranoid about this.” D: “Don’t blame me — last time we left, someone got in.” And so on through to Z.