Summary
Two players perform a short scene — clear physicality, strong choices, distinct moments. Two other players watch the scene but cannot hear it (fingers in ears, headphones, or positioned where they genuinely can’t catch dialogue). The scene finishes. Now the two watchers must recreate the scene as they understood it from physical observation alone — inventing their own dialogue to match the physicality they saw. The original players watch. The disconnect between what was said and what was inferred is the heart of the game.
Example
Original scene — two players mime a heated argument over a map, one pointing urgently, the other shaking their head. Deaf replay: “I’m telling you, the treasure is under the parking lot.” “That’s a Walgreens, Gerald.”