Summary
Two or more players perform a scene with a normal premise. Audience members or cards provide emotion suggestions, and a caller shouts them out during the scene. When an emotion is called, all players must immediately shift into that emotional state and play the scene through that lens until the next emotion is called. The underlying scene and relationship continue — only the emotional filter changes. Players should resist commenting on the emotion shift and instead just live it. Teaches emotional range, commitment, and the skill of playing an emotion truthfully.
Example
Scene is two coworkers discussing a project. Caller: “Terrified!” Both players become frightened — of each other, of the deadline, of the printer. Caller: “Euphoric!” Scene continues, now with overwhelming joy about the same mundane project. Caller: “Disgusted.” The project proposal is suddenly revolting to both of them.