Summary

Four to six players. One player is always “in” the scene. Other players wait offstage. At any point, any player can enter — but only if someone else exits at the same moment. The scene must always have the same number of players onstage as it started with. Players must find organic reasons to enter and exit — the scene’s logic drives the movement. The game teaches players to track the whole space, time their entrances, and create natural flow rather than waiting to be called in.

Example

Scene starts with two players — a doctor and a patient. A third player wants to enter — as the scene develops, the patient mentions their spouse is waiting outside. The patient exits, spouse enters. Doctor mentions a nurse is needed. Doctor exits. Nurse enters. The scene maintains the same number at all times.