Summary
Two players perform a scene with a clear beginning, middle, and end in sixty seconds. Then they perform the exact same scene — same beats, same story, same emotional arc — in thirty seconds. Then fifteen. Then eight. Then four. Then two. Then one. Each iteration must hit the same story points in compressed form; players must find the essential physical and vocal shorthand for each moment. The game teaches economy of expression and the ability to distill a scene to its most essential beats.
Example
Scene is a marriage proposal gone sideways. In 60 seconds it has full dialogue. In 30 seconds, key lines only. In 8 seconds it’s a look, a gesture, and a slam of a door. In 1 second: a hopeful face followed by complete devastation.