Summary

Four chairs arranged like a car interior. One player is the driver; three others wait offstage as hitchhikers. The driver picks up hitchhikers one at a time, each arriving with a fully committed, distinct character. The twist: as each new hitchhiker enters, everyone already in the car must immediately adopt that new character’s energy and mannerisms. When the driver eventually drops people off, personalities revert. The game trains players to drop their current choices instantly and fully commit to someone else’s reality — one of the hardest and most valuable improv skills.

Example

Driver is neutral. Hitchhiker 1 enters as a jazz musician — everyone goes jazz. Hitchhiker 2 enters as a nervous wreck — now everyone is anxious and twitchy. Hitchhiker 3 enters as a pageant queen. Suddenly the car is full of waving, smiling, anxious pageant queens.