Summary

Players stand in a circle. One player begins complaining about a problem — something specific and personal. Another player interrupts with “Luxury!” and reframes the complaint as actually a form of privilege or abundance. “You think that’s bad? Some people don’t even have [version of the thing].” The new player then begins complaining about their own problem. Another player interrupts with “Luxury!” and reframes again. The game escalates as each problem becomes progressively more specific and the reframes become increasingly strained. Players maintain their characters throughout.

Example

Player 1: “My neighbors are so loud at night.” Player 2: “Luxury! Some people don’t even have neighbors to know they’re not alone.” Player 2: “My coffee was cold this morning.” Player 3: “Luxury! Some people have never had a hot beverage in their lives. You had the memory of warmth.” Continues.