Summary
Two players perform a scene. At any point, the facilitator yells “Detail!” — and the last player to speak must immediately expand on whatever they just said, adding a specific layer of information. The facilitator can call “Detail!” again on the new addition, forcing another layer. The game trains players to avoid vague language and to build a richer, more specific scene world. Works well as a tool for players who tend to stay surface-level in their scene work.
Example
Player: “I went to the store.” Facilitator: “Detail!” Player: “I went to the hardware store.” “Detail!” “I went to the hardware store to buy a very specific kind of screw that my ex told me didn’t exist.” “Detail!” “The screw was for a lamp she said couldn’t be fixed. It’s fixed now.”