Summary
Players stand in a circle and tell a story together, but each player contributes only one word at a time. The story must feel like a real story — with character, setting, and movement toward something — not just a random chain of words. Players should think ahead enough to serve the story without trying to control it. Commas, periods, and natural sentence structure are built in through rhythm. This game is harder than it sounds; the instinct to steer is strong and must be resisted in favor of genuine collaboration.
Example
“Once” — “there” — “was” — “a” — “very” — “confused” — “flamingo” — “who” — “believed” — “deeply” — “in” — “accounting.” Story continues, one word at a time, ideally to a surprising but satisfying conclusion.
More Detail
Group tells a story, one word at a time around the circle. Focus on “yes, and” momentum.