Summary
Four players: two are the “puppets” who can speak but cannot move on their own. The other two are the “puppet masters” who stand behind the puppets and control all their physical movement — lifting arms, turning heads, making them walk. Puppets initiate dialogue and scene; puppet masters make the bodies do whatever they think fits. The disconnect between what puppets say and how their bodies are moved is the game’s engine. Puppet masters should follow the scene’s energy, not fight it.
Example
Two puppet characters are in a tense job interview. Puppet 1: “I have extensive experience in leadership.” Their puppet master makes them do an awkward shimmy. Puppet 2 (the interviewer): “I see. And conflict resolution?” Puppet master tips Puppet 1’s head sideways slowly. The words say competence; the body says otherwise.