Summary

Two players perform a scene in which all dialogue must be delivered in rhyming couplets — one player starts a line, and the other must complete or respond with a rhyme. The scene should still be about something; the rhyming constraint doesn’t excuse weak scene work. Works best when both players commit to the poetry of it rather than just hunting for any rhyme that works. Can be played as a slow, lyrical scene or at speed depending on the tone.

Example

Player A: “I haven’t seen you since the storm last fall.” Player B: “I’ve been living in a storage unit down the hall.” A: “That doesn’t sound ideal, if I’m being fair.” B: “It isn’t. But it came with a really good chair.”