Summary

Two players perform a scene. The facilitator can call “Shoulda said!” at any point — the last player to speak must immediately replace their line with something better, more interesting, or more honest. Unlike “New Choice,” this isn’t about randomness; it’s about depth. The facilitator is pushing players toward truer, bolder, or more revealing choices. The game is useful as a coaching tool as much as a performance game — it trains players to trust their instinct over their safety edit.

Example

Player says, “I’m fine.” Facilitator: “Shoulda said!” Player: “I’m… not great.” “Shoulda said!” Player: “I haven’t slept in four days and I think I might be avoiding something.” Scene gets richer. Continue from there.