Summary
Two actors perform a scene with a clear physical and spatial reality — movement, objects, and environment matter. Two other players stand offstage or to the side and provide every sound effect in real time: footsteps, doors, weather, machines, animals, ambient noise, everything. The scene actors should use and react to the sounds. Sound effect players should follow what’s happening in the scene and add sounds that serve the story, not just perform random noises. Teaches scene actors to be physical and spatially specific, and teaches sound players to listen and serve the scene.
Example
Scene is two explorers in a jungle. Sound players provide: rustling leaves with every step, distant animal calls, a machete swipe through brush, a suspicious creak of a branch overhead. Scene actors react to each sound, building a shared reality.