Summary
Get a world-ending crisis from the audience — the more specific and absurd the better. One player steps forward as the first superhero, whose name and power are also suggested by the audience. Every thirty to sixty seconds, a new superhero arrives with a different audience-suggested absurd power. All heroes must work together, using their specific powers — however useless they seem — to address the crisis. The scene ends when the crisis is “resolved,” however improbably. The game rewards players who embrace limitations rather than commenting on how bad their power is.
Example
Crisis: “All the world’s zippers have stopped working.” Hero 1: Captain Obvious. Hero 2: The Adequate. Hero 3: Sneezing Woman. Heroes combine powers to defeat the zipper crisis through increasingly baroque logic.