Summary

Two players begin a scene. The facilitator throws a physical object — something from the room, a prop, anything available — onto the playing space. The players must immediately pick it up and use it in the scene as if it belongs there, justifying what it is in context. The object’s actual shape can inform what it becomes, but players shouldn’t feel constrained to use it literally. The facilitator can throw multiple objects throughout the scene. Teaches object work, physical justification, and the ability to incorporate the unexpected mid-scene.

Example

Scene is a formal business negotiation. Facilitator tosses in a pool noodle. Player picks it up without hesitation: “And this, of course, is the prototype. We’re still working on the aesthetic, but the structural integrity is there.” Negotiation continues. A rubber duck lands next. “That’s… the mascot.”